How teachers can use GamifyTL Target Hunt for live image identification

Target Hunt is GamifyTL’s image-based identification game. A host prepares an image with target locations, and participants answer prompts by selecting the correct target on that image.

NorthNode Technologies8 min read

Article Summary

Learn how GamifyTL Target Hunt helps teachers run live diagram, map, and image identification. Students answer prompts by selecting the correct target on an image the host prepares.

What Target Hunt is

Target Hunt is GamifyTL’s image-based identification game. A host prepares an image with target locations, and participants answer prompts by selecting the correct target on that image. Teachers use it when learners need to identify something visually, such as a location on a map or a part of a diagram.

Choose a clear image and space targets far enough apart to select on a phone. A successful selection can start a deeper question: what does the identified part do, and how does it relate to its surroundings? The tap is the check. The explanation is the lesson.

Participants join the GamifyTL session in their browser using the host’s room code or QR and respond from their own devices. Target Hunt does not need a special student app. The host uploads a suitable image and prepares target prompts, then checks readability on a small screen before class.

The main strength: pointing to the right place on the image

The main strength of Target Hunt is visual identification. Students do not choose a verbal option from a list. They select a location on the image the teacher prepared. That matches lessons where the skill is reading a diagram, a map, or another picture you are licensed to share.

Jigsaw Mission is different. Target Hunt asks players to identify locations on an image. Jigsaw Mission asks them to answer questions, unlock pieces, and reconstruct an image. Use Target Hunt for hotspots. Use Jigsaw Mission when the picture is assembled through quiz progress.

GamifyTL’s map example places targets on locations covered in the lesson. Ask students to locate a feature, then explain its significance. Ensure that labels or nearby targets do not make the selection ambiguous. Use a map you are licensed to share.

How Target Hunt works

Create a Target Hunt session, upload a suitable image, and prepare its target prompts. Check target placement and readability on a small screen, then invite the class with the room code or QR. Run the activity as students select targets. Review the results and explain any commonly confused locations.

Use clear diagrams, maps, or other images relevant to your lesson, provided you have permission to share them. Avoid personal information. Make the targets readable on participant devices. Hosting limits depend on your plan; see pricing.

  1. Create a Target Hunt session, upload a suitable image, and prepare its target prompts.
  2. Check target placement and readability on a small screen, then invite the class with the room code or QR.
  3. Run the activity as students select targets. Review the results and explain any commonly confused locations.

How teachers can use Target Hunt

Use Target Hunt in the apply stage of a lesson, after teaching the diagram. The classroom guide lists Target Hunt as a visual check. Students who can name a part on a worksheet may still miss it on the actual figure. Selecting the target shows whether they can find it.

Space targets far enough apart for phone taps. If two hotspots overlap, the live round will produce disputes that are about fingers, not knowledge. Check the image on a small screen. Review commonly confused locations after the round and explain the difference.

If the class then needs the diagram as a file, share it with Resource Drop. If they need to order the process shown in the diagram, use Flow Connect. Keep Target Hunt for identification. The classroom guide’s “apply” step exists so teachers do not turn every visual into another multiple-choice recap. Selecting a target is a different action from choosing an option in Quiz Battle, and the live results should lead to an explanation of commonly confused locations.

Image permissions and classroom devices

Only use images you have permission to share. Avoid personal information on the image. GamifyTL is web-based and works across iOS, Android, macOS, Windows, Linux, Chromebooks, and interactive touch smartboards on modern browsers, but the target still has to be large enough to tap.

Have the room code visible as well as the QR. Provide a non-timed or verbal alternative when a student cannot use the interaction comfortably. An internet connection is required for the live session. Teachers can register for a free host account without a credit card; students still join only with a nickname. Check pricing if the class size approaches the live-player limit for your plan.

Related visual GamifyTL tools

Compare Target Hunt with Jigsaw Mission before you build the activity. Open Target Hunt when students should inspect diagrams, maps, or other images and tap the exact mystery hotspot. See all formats on the tools page.

Open Target Hunt on GamifyTL

Upload a diagram or map, place targets, and run a live identification activity with your class.

Related reading

Answer Engine FAQ

Target Hunt FAQs for teachers

Answers about diagrams, maps, image permissions, and how Target Hunt differs from Jigsaw Mission.

Use clear diagrams, maps, or other images relevant to your lesson, provided you have permission to share them. Avoid personal information and make the targets readable on participant devices.

Target Hunt asks players to identify locations on an image. Jigsaw Mission asks them to answer questions, unlock pieces, and reconstruct an image.

No. Participants join the GamifyTL session in their browser using the host’s room code or QR and respond from their own devices.

Use it when learners need to identify something visually, such as a location on a map or a part of a diagram, and you can space targets far enough apart to select on a phone.